


That general experience has been faithfully replicated, while some of the unfortunate parts of the old games like companion AI, limited models or voice acting, and smaller or less detailed environments have been improved upon. The original Wasteland was the game that inspired the original Fallout, a title Fargo also worked on, and DNA from both the first Wasteland and Fallout are heavily embedded in Wasteland 2. InXile funded Wasteland 2 with a successful Kickstarter in 2012 and launched it in 2014 the project was led by Brian Fargo, founder of Interplay. This isn’t the best version of the game it’s the most convenient. That being said, the experience isn’t perfect, and navigating through menus and walls of information - of which there are many - can get annoying.

If you have yet to play this game, but you’re interested in the idea of an old school isometric post-apocalyptic RPG, then it’s worth giving it a shot on Nintendo’s portable. Wasteland 2: Director’s Cut, for example, is a fantastic game built with PC gamers in mind, and one I likely wouldn’t have experienced had I not played it on the Nintendo Switch. Titles that seemed intimidating on PC become appealing on a handheld console that can be enjoyed in bed or on transit. The portable nature of the console makes bigger games more accessible. The Nintendo Switch has become an amazing platform for new gamers eager to try old favorites.
